Maybe if you haven't any useful guns yet, just whip these out and knock out enemies from the backline. Useful skill as backup to deal with enemies immune to Piercing, as it scales with Monk passive it damage is actually quite high with high scaling penetration as well. The Pain Persists: summon a pair of fists, capable of blasting force to enemies dealing damage from a far.Leap: granted from Boots, mobility skill that apply AoE Dazed on Impact, useful for both engage or disengage, you can just hop on enemies and shut down their offense or use it to jump far away in an instant.Storm Rune Shot: granted from Thunder Pistol, dealing powerful continuous AoE damage, it hurts allies as well so place it with care.+1 Intellect per Wounds, max 10 Intellect. Turning Wheel: +2% Damage as Burn per Wounds, max 20%.If you want the ability to heal and do some supporty stuff, paladin. Paladin, ranger, and rogue all have full attacks. Imbued Ammunation: granted from Eccea Blaster, dealing additional Crush/Corrode damage, +35% Reload speed. If you dual wield guns (pistols, blunderbusses), you'd want your subclass to have full attacks, as you can fire both guns by just reloading one.Being a Bleakwalker also provide you +12% Damage as Corrode and apply Sickened, soften their max HP for you to maul your target down quickly Eternal Devotion: Full attack with +10 Bonus Accuracy and +20% Damage as Burn, +10% more Damage as Burn for a duration after uses.A handy defensive passive to have, allow allies to benefit from your killings. Wael priest multiclass goes well with basically any martial class, and some caster classes as well. Inspiring Triumph (passive): grants +12 All Defenses buff to nearby allies only whenever character kills an enemy.This and Sworn Rival allow you to spam your Paladin skills, as long as you have the means to put down enemies. Virtuous Triumph (passive): restore 1 Zeal on personal kills.Sworn Rival: Marked target receives 20% more damage, when upgraded the cost also refunded on marked target death, allow you to put on how many targets you want. Not only you have a boost in damage and pen, you will most of the times "immune" to low tier Might weakening statuses and resistant to Stuns. Thunderous Blows: grants Tenacious (Might Inspiration), +5 Might, +2 Penetration.Lightning Strikes: 15% Action Speed and Quick Inspiration which also +5 Dexterity, +15% Damage as Shock on your weapon attacks.As a Helwalker, you also get +1 Might per Wounds up to 10 max. Useful ability to boost accuracy and wounds without taking damage from the backline. Frank Baum, author of THE WIZARD OF OZ (1901), circa 1911. Enduring Dance: +3 Accuracy per 3s, up to 12 max and +1 Wounds per 3s. Burroughs once said of Poes essay Diddling, Ive had it explained to me.
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